
Immersive AR/VR/XR Video Wall
Redefine Reality with AR, VR & XR LED Display Technology
Step beyond traditional screens. Our LED video walls are purpose-built for augmented, virtual, and extended reality applications — integrating flawlessly with real-time rendering engines like Unreal Engine and Disguise XR. From virtual production sets to interactive retail experiences, these displays deliver ultra-fine resolution, zero latency, and cinema-quality visuals.
Features
- Enables real-time augmented reality overlays with camera tracking and motion syncing.
- High refresh (≥3840Hz) and ultra-low latency for seamless VR headset and simulator environments.
- Designed for XR stages using Unreal Engine, Disguise XR, and Notch.
- <10ms response for smooth camera motion tracking and virtual scene rendering.
- Fine pitch (P1.25–P2.5) for indoor LED volumes and tight studio shots.
- HDR10/HLG support with 16-bit processing for cinema-grade output.
- Supports Genlock, Frame Sync, and Timecode for multi-camera virtual production.
- Modular + curveable for 180°/360° LED domes or immersive XR tunnels.
- Works with Unreal, Unity, Notch, Disguise, and TouchDesigner — plug and play.
Applications
- Virtual Production
- Broadcast Studios
- Corporate XR Stages
- Concert & Event XR
- Training & Simulation
- Retail & Kiosks
- Gaming & Esports XR
Technical Specs
| Category | Specification |
|---|---|
| LED Type | SMD (4-in-1 Black LED preferred for high contrast and anti-glare) |
| Pixel Pitch | P1.25 mm – P2.5 mm (ideal for XR studio & AR display environments) |
| Pixel Configuration | RGB (1R1G1B) full color |
| Module Size | 320mm × 160mm or 640mm × 480mm |
| Cabinet Size | 640mm × 480mm / 960mm × 960mm |
| Cabinet Material | Die-cast Aluminum or Magnesium Alloy |
| Refresh Rate | ≥ 3840 Hz |
| Gray Scale | 16-bit (HDR-capable) |
| Brightness | 800 – 1500 nits (studio-safe) |
| Color Gamut | ≥ 110% NTSC / DCI-P3 |
| Contrast Ratio | ≥ 10,000:1 |
| HDR Support | HDR10 / HLG / Dolby Vision (optional) |
| Viewing Angle | H: 160° / V: 140° |
| Max Frame Rate | 120 FPS |
| Genlock Support | Yes – broadcast camera synchronization |
| Scan Modes | Dual scan, 1/32–1/64 |
| Latency | <10 ms |
| Camera Tracking Compatibility | Mo-Sys, Stype, NCAM, Vive, OptiTrack, etc. |
| XR Engine Compatibility | Unreal Engine, Unity, Disguise XR, Notch, TouchDesigner |
| AR Overlay Support | Yes – real-time sync with camera feed overlays |
| 3D Spatial Mapping Support | Yes – when used with depth cameras or LiDAR |
| Input Interfaces | HDMI 2.0, DisplayPort 1.2, SDI, 3G-SDI, DVI, Ethernet, Fiber Optic |
| Signal Sync | Genlock / Timecode / Frame Sync |
| Signal Transmission | Up to 100m (CAT6); 10km (Fiber Optic) |
| Calibration | Real-time auto-calibration (camera/sensor based) |
| Content Control | Real-time CMS or XR server-based |
| Mounting Options | Ground stack, truss-rig, curve mount (+5° to ±20°) |
| Installation Type | Magnetic lock frame system; front/rear maintenance |
| Operating Temperature | -10°C to +45°C |
| Humidity Tolerance | 10% – 90% RH non-condensing |
| IP Rating | IP30–54 (Indoor XR/AR use) |
| Weight per Cabinet | 7 – 10 kg |
| Certifications | CE, FCC, RoHS, EMC Class B |
| In-Camera VFX Optimization | Eliminates scan-line artifacts with sync to camera shutter |
| Ghost Frame Insertion | Enables invisible markers for tracking |
| Touch / Gesture Integration | IR or capacitive overlays (AR walls/kiosks) |
| Floor LED Integration | For XR stages with 360° full-body environments |