Immersive AR/VR/XR Video Wall

Immersive AR/VR/XR Video Wall

Redefine Reality with AR, VR & XR LED Display Technology

Step beyond traditional screens. Our LED video walls are purpose-built for augmented, virtual, and extended reality applications — integrating flawlessly with real-time rendering engines like Unreal Engine and Disguise XR. From virtual production sets to interactive retail experiences, these displays deliver ultra-fine resolution, zero latency, and cinema-quality visuals.

Features

  • Enables real-time augmented reality overlays with camera tracking and motion syncing.
  • High refresh (≥3840Hz) and ultra-low latency for seamless VR headset and simulator environments.
  • Designed for XR stages using Unreal Engine, Disguise XR, and Notch.
  • <10ms response for smooth camera motion tracking and virtual scene rendering.
  • Fine pitch (P1.25–P2.5) for indoor LED volumes and tight studio shots.
  • HDR10/HLG support with 16-bit processing for cinema-grade output.
  • Supports Genlock, Frame Sync, and Timecode for multi-camera virtual production.
  • Modular + curveable for 180°/360° LED domes or immersive XR tunnels.
  • Works with Unreal, Unity, Notch, Disguise, and TouchDesigner — plug and play.

Applications

  • Virtual Production
  • Broadcast Studios
  • Corporate XR Stages
  • Concert & Event XR
  • Training & Simulation
  • Retail & Kiosks
  • Gaming & Esports XR

Technical Specs

Combined Specifications Table
Category Specification
LED Type SMD (4-in-1 Black LED preferred for high contrast and anti-glare)
Pixel Pitch P1.25 mm – P2.5 mm (ideal for XR studio & AR display environments)
Pixel Configuration RGB (1R1G1B) full color
Module Size 320mm × 160mm or 640mm × 480mm
Cabinet Size 640mm × 480mm / 960mm × 960mm
Cabinet Material Die-cast Aluminum or Magnesium Alloy
Refresh Rate ≥ 3840 Hz
Gray Scale 16-bit (HDR-capable)
Brightness 800 – 1500 nits (studio-safe)
Color Gamut ≥ 110% NTSC / DCI-P3
Contrast Ratio ≥ 10,000:1
HDR Support HDR10 / HLG / Dolby Vision (optional)
Viewing Angle H: 160° / V: 140°
Max Frame Rate 120 FPS
Genlock Support Yes – broadcast camera synchronization
Scan Modes Dual scan, 1/32–1/64
Latency <10 ms
Camera Tracking Compatibility Mo-Sys, Stype, NCAM, Vive, OptiTrack, etc.
XR Engine Compatibility Unreal Engine, Unity, Disguise XR, Notch, TouchDesigner
AR Overlay Support Yes – real-time sync with camera feed overlays
3D Spatial Mapping Support Yes – when used with depth cameras or LiDAR
Input Interfaces HDMI 2.0, DisplayPort 1.2, SDI, 3G-SDI, DVI, Ethernet, Fiber Optic
Signal Sync Genlock / Timecode / Frame Sync
Signal Transmission Up to 100m (CAT6); 10km (Fiber Optic)
Calibration Real-time auto-calibration (camera/sensor based)
Content Control Real-time CMS or XR server-based
Mounting Options Ground stack, truss-rig, curve mount (+5° to ±20°)
Installation Type Magnetic lock frame system; front/rear maintenance
Operating Temperature -10°C to +45°C
Humidity Tolerance 10% – 90% RH non-condensing
IP Rating IP30–54 (Indoor XR/AR use)
Weight per Cabinet 7 – 10 kg
Certifications CE, FCC, RoHS, EMC Class B
In-Camera VFX Optimization Eliminates scan-line artifacts with sync to camera shutter
Ghost Frame Insertion Enables invisible markers for tracking
Touch / Gesture Integration IR or capacitive overlays (AR walls/kiosks)
Floor LED Integration For XR stages with 360° full-body environments